﻿using UnityEngine;
using System.Collections;

public class CollisionCube : MonoBehaviour {

	void OnCollisionEnter(Collision coll)
	{
		if(coll.gameObject.name != "Ground")
			Debug.Log ("Enter " + coll.gameObject.name);
	}

	void OnCollisionExit(Collision coll)
	{
		if(coll.gameObject.name != "Ground")
			Debug.Log ("Exit " + coll.gameObject.name);		
	}

	void OnCollisionStay(Collision coll)
	{
		if(coll.gameObject.name != "Ground")
			Debug.Log ("Stay " + coll.gameObject.name);				
	}
		
}
